#########################################################################
# Germany negative effects of of HARD C.O.R.E (1 400 000 series events)
#########################################################################

#########################################################
# 1400000 - Party is going for the party 1936
#
#

event = { 
id = 1400000 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	ai = no
	flag = ger_hard
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400000
style = 0

date = { day = 1 month = january year = 1936 }
offset = 40 # Check for trigger conditions every 40 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400001 - Party is going for the party 1937
#
#

event = { 
id = 1400001 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400000
style = 0

date = { day = 1 month = january year = 1937 }
offset = 42 # Check for trigger conditions every 42 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400002 - Party is going for the party 1938
#
#

event = { 
id = 1400002 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400000
style = 0

date = { day = 1 month = january year = 1936 }
offset = 44
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400003 - Army conducts large-scale manoeuvres 1936
#
#

event = { 
id = 1400003 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400003
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400004 - Army conducts large-scale manoeuvres 1937
#
#

event = { 
id = 1400004 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400003

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400005 - Army conducts large-scale manoeuvres 1938
#
#

event = { 
id = 1400005
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400003

style = 0

date = { day = 1 month = january year = 1938 }
offset = 38
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400000
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#############################################
# 1400006 - Industrial catastrophe 1936
#
#

event = { 
id = 1400006 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400006

style = 0

date = { day = 1 month = january year = 1936 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
	command = { type = steelpool value = -1000 }
	command = { type = oilpool value = -1000 }
	command = { type = manpowerpool  value = -1 }
	command = { type = industry which = 559 value = -5 } # Essen
	command = { type = research_sabotaged }
	command = { type = dissent value = 1 }
	}

}

#############################################
# 1400007 - Industrial catastrophe 1937
#
#

event = { 
id = 1400007 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400006

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
	command = { type = steelpool value = -1000 }
	command = { type = oilpool value = -1000 }
	command = { type = manpowerpool  value = -1 }
	command = { type = industry which = 575 value = -5 } # Mannheim
	command = { type = research_sabotaged }
	command = { type = dissent value = 1 }
	}

}

#############################################
# 1400008 - Industrial catastrophe 1938
#
#

event = { 
id = 1400008 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400006
style = 0

date = { day = 1 month = january year = 1938 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 560 value = -5 } # Saar
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400009 - Industrial catastrophe 1939
#
#

event = { 
id = 1400009 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400006

style = 0

date = { day = 1 month = january year = 1939 }
offset = 33
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 558 value = -5 } # Koln
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}


#############################################
# 1400010 - Industrial catastrophe 1940
#
#

event = { 
id = 1400010 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400006

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 602 value = -5 } # Berlin
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400011 - Research sabotaged - 1939
#
#

event = { 
id = 1400011
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400011

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = trigger which = 1400015 } # UK gets techs
	}

}

#############################################
# 1400012 - Research sabotaged - 1940
#
#

event = { 
id = 1400012
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400012

style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400016 } # UK gets techs
	}

}

#############################################
# 1400013 - Research sabotaged - 1941
#
#

event = { 
id = 1400013
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400013

style = 0

date = { day = 1 month = january year = 1941 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400017 } # UK gets techs
	}

}

#############################################
# 1400014 - Research sabotaged - 1942
#
#

event = { 
id = 1400014
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400014

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400018 } # UK gets techs
	}

}

#############################################
# 1400015 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400015
random = no
country = ENG

# triggered by GER 1400011

name = CEVTNAME_1400000
desc = CEVTDESC_1400015

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400016 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400016
random = no
country = ENG

# triggered by GER 1400012

name = CEVTNAME_1400000
desc = CEVTDESC_1400015

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400017 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400017
random = no
country = ENG

# triggered by GER 1400013

name = CEVTNAME_1400000
desc = CEVTDESC_1400015

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400018 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400018
random = no
country = ENG

# triggered by GER 1400014

name = CEVTNAME_1400000
desc = CEVTDESC_1400015

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400019 - Wunderwaffe projects - 1942
#
#

event = { 
id = 1400019
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400019

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400019
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400020 - Wunderwaffe projects - 1943
#
#

event = { 
id = 1400020
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400019

style = 0

date = { day = 1 month = january year = 1942 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400019
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400021 - Wunderwaffe projects - 1944
#
#

event = { 
id = 1400021
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400019

style = 0

date = { day = 1 month = january year = 1943 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400019
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400022 - Wunderwaffe projects - 1945
#
#

event = { 
id = 1400022
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400019

style = 0

date = { day = 1 month = january year = 1944 }
offset = 48
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400019
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400023 - Leader killed in battle/by enemy commando/partisans - 1940
#
#

event = { 
id = 1400023
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400024 - Leader killed in battle/by enemy commando/partisans - 1941
#
#

event = { 
id = 1400024
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400025 - Leader killed in battle/by enemy commando/partisans - 1942
#
#

event = { 
id = 1400025
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1942 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400026 - Leader killed in battle/by enemy commando/partisans - 1943
#
#

event = { 
id = 1400026
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1943 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400027 - Leader killed in battle/by enemy commando/partisans - 1944
#
#

event = { 
id = 1400027
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1944 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400028 - Leader killed in battle/by enemy commando/partisans - 1945
#
#

event = { 
id = 1400028
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1945 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400029 - Leader killed in battle/by enemy commando/partisans - 1946
#
#

event = { 
id = 1400029
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400023

style = 0

date = { day = 1 month = january year = 1946 }
offset = 42
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400030 - Nuclear weapons incident
#
#

event = { 
id = 1400030
random = no
country = GER

trigger = {
	random = 1  # Slim chance
	flag = ger_hard
	atwar = yes
	OR = {
		technology = 8802 # Nuke waste bomb
		technology = 8803 # Semi-Fission Bomb 235
		}
	}


name = CEVTNAME_1400000
desc = CEVTDESC_1400030

style = 0

date = { day = 1 month = january year = 1939 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400030
	command = { type = infrastructure  which = 559 value = -30 }
	command = { type = steelpool value = -2000 }
	command = { type = oilpool value = -2000 }
	command = { type = manpowerpool  value = -30 }
	command = { type = industry which = 559 value = -10 }
	command = { type = dissent value = 5 }
	}

}


#############################################
# 1400031 - GER have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400031
random = no
country = USA


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine	
	}

}

#############################################
# 1400032 - GER have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400032
random = no
country = ENG


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # Home Chain Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400033 - GER have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400033
random = no
country = SOV


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	}

}

#############################################
# 1400034 - USA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400034
random = no
country = GER


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
#	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
#	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
#	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400035 - USA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400035
random = no
country = JAP


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
#	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
#	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
#	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
#	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400036 - USA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400036
random = no
country = ITA


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
#	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
#	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
#	command = { type = gain_tech  which = 13006 } # Base Defense Doctrine
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	}

}

#############################################
# 1400037 - UK have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400037
random = no
country = GER


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
#	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
#	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
#	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400038 - UK have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400038
random = no
country = JAP


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
#	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
#	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
#	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
#	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400039 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400039
random = no
country = ITA


# Triggered by the choice C


name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
#	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
#	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400040 - SOV have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400040
random = no
country = GER


# Triggered by the choice C
name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
#	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
#	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
#	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400041 - SOV have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400041
random = no
country = JAP


# Triggered by the choice C
name = AI_EVENT
desc = ""
style = 0

action_a = {
#	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
#	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
#	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
#	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400042 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400042
random = no
country = ITA


# Triggered by the choice C
name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
#	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
#	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400043 - ITA have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400043
random = no
country = USA


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine	
	}

}

#############################################
# 1400044 - ITA have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400044
random = no
country = ENG


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # Home Chain Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400045 - ITA have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400045
random = no
country = SOV


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	}

}

#############################################
# 1400046 - FRA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400046
random = no
country = GER


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
#	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
#	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
#	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400047 - FRA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400047
random = no
country = JAP


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
#	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
#	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
#	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
#	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400048 - FRA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400048
random = no
country = ITA


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
#	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
#	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400049 - JAP have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400049
random = no
country = USA


# Triggered by the choice C
name = AI_EVENT
desc = ""
style = 0

action_a = {
#	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
#	command = { type = gain_tech  which = 13002 } # Merchant Raider Doctrine
#	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine	
	}

}

#############################################
# 1400050 - JAP have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400050
random = no
country = ENG


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # Home Chain Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400051 - JAP have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400051
random = no
country = SOV


# Triggered by the choice C

name = AI_EVENT
desc = ""
style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # Blitz Bombing Doctrine
	}

}

#########################################################################
# USA negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400052-1400085
#
#
################################################################

#
# 1400052-53 Manpower control - REMOVED (MP mod effectively takes care of that)
#
#########################################################
# 1400054 - Public Works, Infrastructure development 1/4
#
#

event = { 
id = 1400054 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400054
desc = CEVTDESC_1400054
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 124 } # New York
	command = { type = construct which = infra value = 125 } # Boston
	command = { type = construct which = infra value = 177 } # Philly
	command = { type = construct which = infra value = 178 } # Washington D.C.

	}

}

#########################################################
# 1400055 - Public Works, Infrastructure development 2/4
#
#

event = { 
id = 1400055 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400054
desc = CEVTDESC_1400054
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 121 } # Clevland
	command = { type = construct which = infra value = 116 } # Detroit
	command = { type = construct which = infra value = 187 } # Chicago
	command = { type = construct which = infra value = 177 } # Milwaukee

	}

}

#########################################################
# 1400056 - Public Works, Infrastructure development 3/4
#
#

event = { 
id = 1400056 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard	
	}


name = CEVTNAME_1400054
desc = CEVTDESC_1400054
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 92 } # L.A.
	command = { type = construct which = infra value = 158 } # S.F.
	command = { type = construct which = infra value = 156 } # San Bernardino
	command = { type = construct which = infra value = 155 } # Sacramento

	}

}

#########################################################
# 1400057 - Public Works, Infrastructure development 4/4
#
#

event = { 
id = 1400057 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard	
	}


name = CEVTNAME_1400054
desc = CEVTDESC_1400054
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 203 } # Houston
	command = { type = construct which = infra value = 204 } # New Orleans
	command = { type = construct which = infra value = 216 } # Columbia
	command = { type = construct which = infra value = 217 } # Atlanta
	}

}

#########################################################
# 1400058 - Congress limits military spending 1/5
#
#

event = { 
id = 1400058 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400058
desc = CEVTDESC_1400058
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400058
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400059 - Congress limits military spending 2/5
#
#

event = { 
id = 1400059 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400058
desc = CEVTDESC_1400058
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400058
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400060 - Congress limits military spending 3/5
#
#

event = { 
id = 1400060 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400058
desc = CEVTDESC_1400058
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400058
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400061 - Congress limits military spending 4/5
#
#

event = { 
id = 1400061 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400058
desc = CEVTDESC_1400058
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400058
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400062 - Congress limits military spending 5/5
#
#

event = { 
id = 1400062 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = CEVTNAME_1400058
desc = CEVTDESC_1400058
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400058
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#############################################
# 1400063 - Industrial espionage - 1937
#
#

event = { 
id = 1400063
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400064 - Industrial espionage - 1938
#
#

event = { 
id = 1400064
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400065 - Industrial espionage - 1939
#
#

event = { 
id = 1400065
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400066 - Industrial espionage - 1940
#
#

event = { 
id = 1400066
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400067 - Industrial espionage - 1941
#
#

event = { 
id = 1400067
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400068 - Industrial espionage - 1942
#
#

event = { 
id = 1400068
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = CEVTNAME_1400063
desc = CEVTDESC_1400063

style = 0

date = { day = 1 month = january year = 1942 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400069 - Soviets get tech from defecting scientist
#
#

event = { 
id = 1400069
random = no
persistent = yes
country = SOV


# triggered by USA Industrial Espionage events

name = CEVTNAME_1400000
desc = CEVTDESC_1400069

style = 0


action_a = {
	name = CEVTACTA_GREAT
	command = { type = steal_tech  which = USA }
	}

}


#############################################
# 1400070 - Leader killed in battle - 1940
#
#

event = { 
id = 1400070
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400071 - Leader killed in battle - 1940
#
#

event = { 
id = 1400071
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1940 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400072 - Leader killed in battle - 1941
#
#

event = { 
id = 1400072
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400073 - Leader killed in battle - 1941
#
#

event = { 
id = 1400073
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400074 - Leader killed in battle - 1942
#
#

event = { 
id = 1400074
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1942 }
offset = 10
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400075 - Leader killed in battle - 1943
#
#

event = { 
id = 1400075
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400076 - Leader killed in battle - 1943
#
#

event = { 
id = 1400076
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1943 }
offset = 25
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400077 - Leader killed in battle - 1944
#
#

event = { 
id = 1400077
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400070

style = 0

date = { day = 1 month = january year = 1944 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#########################################################
# 1400078 - Strikes, Unrest, Riots 1
#
#

event = { 
id = 1400078 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400079 - Strikes, Unrest, Riots 2
#
#

event = { 
id = 1400079 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400080 - Strikes, Unrest, Riots 3
#
#

event = { 
id = 1400080 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400081 - Strikes, Unrest, Riots 4
#
#

event = { 
id = 1400081 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400082 - Strikes, Unrest, Riots 5
#
#

event = { 
id = 1400082 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400083 - Strikes, Unrest, Riots 6
#
#

event = { 
id = 1400083 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400084 - Strikes, Unrest, Riots 7
#
#

event = { 
id = 1400084 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1942 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}


#########################################################
# 1400085 - Strikes, Unrest, Riots 8
#
#

event = { 
id = 1400085 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = CEVTNAME_1400078
desc = CEVTDESC_1400078
style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = dissent  value = 3 } # Dissent rise
	}

}


#########################################################################
# SOV negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400119-1400151
#
#
################################################################
#############################################
# 1400119 - Leader killed in battle - 1939
#
#

event = { 
id = 1400119
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400120 - Leader killed in battle - 1939
#
#

event = { 
id = 1400120
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1939 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}
#############################################
# 1400121 - Leader killed in battle - 1940
#
#

event = { 
id = 1400121
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400122 - Leader killed in battle - 1940
#
#

event = { 
id = 1400122
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1940 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400123 - Leader killed in battle - 1941
#
#

event = { 
id = 1400123
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}

name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400124 - Leader killed in battle - 1941
#
#

event = { 
id = 1400124
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400125 - Leader killed in battle - 1942
#
#

event = { 
id = 1400125
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1942 }
offset = 10
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400126 - Leader killed in battle - 1943
#
#

event = { 
id = 1400126
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400127 - Leader killed in battle - 1943
#
#

event = { 
id = 1400127
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}

name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1943 }
offset = 25
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400128 - Leader killed in battle - 1944
#
#

event = { 
id = 1400128
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400119

style = 0

date = { day = 1 month = january year = 1944 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}
#############################################
# 1400129 - espionage - 1938
#
#

event = { 
id = 1400129
random = no
country = SOV

trigger = {
	random = 7
	flag = sov_hard
	atwar = yes
	alignment = communist
	}


name = CEVTNAME_1400129
desc = CEVTDESC_1400129

style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
	command = { type = dissent value = 4 }
	command = { type = trigger which = 1400101 } # GER gets influence
	}

}

#############################################
# 1400130 - espionage - 1939
#
#

event = { 
id = 1400130
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400130
desc = CEVTDESC_1400130

style = 0

date = { day = 1 month = january year = 1939 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = dissent value = 4 }
command = { type = trigger which = 1400101 } # GER gets influence
	}

}

#############################################
# 1400131 - espionage - 1940
#
#

event = { 
id = 1400131
random = no
country = SOV

trigger = {
	random = 3
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400131
desc = CEVTDESC_1400131

style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400132 - espionage - 1941
#
#

event = { 
id = 1400132
random = no
country = SOV

trigger = {
	random = 3
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400131
desc = CEVTDESC_1400131

style = 0

date = { day = 1 month = january year = 1941 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400133 - espionage - 1942
#
#

event = { 
id = 1400133
random = no
country = SOV

trigger = {
	random = 3
	flag = sov_hard
	atwar = yes
	}


name = CEVTNAME_1400131
desc = CEVTDESC_1400131

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400134 - GER Spionage

event = { 
id = 1400134
random = no
country = GER
persistent = yes
# triggered by Soviet Hardcored spionage events

name = CEVTNAME_1400134
desc = CEVTDESC_1400134

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = dissent value = -2 }
command = { type = influence value = 10 }
	}

}


#########################################################
# 1400135 - 1939 Research suspended while investigated by NKVD
#
#

event = { 
id = 1400135 
random = no
country = SOV

trigger = {
	flag = sov_hard
	random = 5
	}

name = CEVTNAME_1400135
desc = CEVTDESC_1400135
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = research_sabotaged }
	command = { type = dissent value = 1 }
}
}

#########################################################
# 1400136 - 1940 Research suspended while investigated by NKVD
#
#

event = { 
id = 1400136 
random = no
country = SOV

trigger = {
	flag = sov_hard
	random = 5
	}

name = CEVTNAME_1400135
desc = CEVTDESC_1400136
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = research_sabotaged }
	command = { type = dissent value = 1 }
}
}

#########################################################
# 1400137 - 1941 Research suspended while investigated by NKVD
#
#

event = { 
id = 1400137 
random = no
country = SOV

trigger = {
	flag = sov_hard
	random = 5
	}

name = CEVTNAME_1400135
desc = CEVTDESC_1400137
style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = research_sabotaged }
	command = { type = dissent value = 1 }
}
}

#############################################
# 1400138 - Industrial catastrophe 1936
#
#

event = { 
id = 1400138 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	}


name = CEVTNAME_1400138
desc = CEVTDESC_1400138

style = 0

date = { day = 1 month = january year = 1936 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = -1 value = -5 } 
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400139 - Oilduct Explosion 1937
#
#

event = { 
id = 1400139 
random = no
country = SOV

trigger = {
	random = 10
	flag = sov_hard	
	OR = {
		owned = { province = 1359 data = SOV } #Baku
		owned = { province = 1360 data = SOV } #Kirovabad
		}
	}


name = CEVTNAME_1400139
desc = CEVTDESC_1400139

style = 0

date = { day = 1 month = january year = 1937 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = oilpool value = -3000 }
command = { type = supplies  value = -1000 }
command = { type = industry which = 1359 value = -2 } #Baku
command = { type = industry which = 1360 value = -2 } #Kirovabad
command = { type = dissent value = 3 }
	}

}

#############################################
# 1400140 - Desertions 1941
#
#

event = { 
id = 1400140 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	}


name = CEVTNAME_1400140
desc = CEVTDESC_1400140

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
	}

}

#############################################
# 1400141 - Desertions 1942
#
#

event = { 
id = 1400141 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	}


name = CEVTNAME_1400140
desc = CEVTDESC_1400140

style = 0

date = { day = 1 month = january year = 1942 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
	}

}

#############################################
# 1400142 - Desertions 1943
#
#

event = { 
id = 1400142 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	}


name = CEVTNAME_1400140
desc = CEVTDESC_1400140

style = 0

date = { day = 1 month = january year = 1943 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
	}

}

#########################################################
# 1400143 - Red Army Parade 1936
#
#

event = { 
id = 1400143
random = no
country = SOV

trigger = {
	random = 3
	atwar = yes
	ai = no
	flag = sov_hard
	owned = { province = 846 data = SOV } #Moskva
	}


name = CEVTNAME_1400143
desc = CEVTDESC_1400143
style = 0

date = { day = 1 month = january year = 1936 }
offset = 40 # Check for trigger conditions every 40 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = oilpool  value = -1000 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400144 - Red Army Parade 1937
#
#

event = { 
id = 1400144
random = no
country = SOV

trigger = {
	random = 3
	atwar = yes
	ai = no
	flag = sov_hard
	owned = { province = 846 data = SOV } #Moskva
	}


name = CEVTNAME_1400143
desc = CEVTDESC_1400143
style = 0

date = { day = 1 month = january year = 1937 }
offset = 40 # Check for trigger conditions every 42 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = oilpool  value = -1000 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400145 - Red Army Parade 1938
#
#

event = { 
id = 1400145
random = no
country = SOV

trigger = {
	random = 3
	atwar = yes
	ai = no
	flag = sov_hard
	owned = { province = 846 data = SOV } #Moskva
	}


name = CEVTNAME_1400143
desc = CEVTDESC_1400143
style = 0

date = { day = 1 month = january year = 1936 }
offset = 44 # Check for trigger conditions every 40 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = oilpool  value = -1000 }
	command = { type = supplies  value = -1000 }
	}

}

#############################################
# 1400146 - Red Army Indiscipline 1943
#
#

event = { 
id = 1400146 
random = no
country = SOV

trigger = {
	random = 10
	flag = sov_hard	
	owned = { province = 846 data = SOV } #Moskva
	OR = {
		control = { province = 636 data = SOV } #Oppeln
		control = { province = 607 data = SOV } #Landsberg
		control = { province = 599 data = SOV } #Stettin
		control = { province = 603 data = SOV } #Breslau
		}
	}


name = CEVTNAME_1400146
desc = CEVTDESC_1400146

Style = 0

date = { day = 1 month = january year = 1943 }
offset = 30 # Check for trigger conditions every 30 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
command = { type = supplies  value = -2000 }
command = { type = dissent value = 7 }
	}

}

#############################################
# 1400147 - Famine 1941
#
#

event = { 
id = 1400147 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	atwar = yes
	}


name = CEVTNAME_1400147
desc = CEVTDESC_1400147

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
command = { type = industry which = -1 value = -2 } 
command = { type = industry which = -1 value = -1 } 
command = { type = industry which = -1 value = -1 } 
command = { type = supplies  value = -500 }
	}

}

#############################################
# 1400148 - Famine 1942
#
#

event = { 
id = 1400148 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	atwar = yes
	}


name = CEVTNAME_1400147
desc = CEVTDESC_1400147

style = 0

date = { day = 1 month = january year = 1942 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
command = { type = industry which = -1 value = -2 } 
command = { type = industry which = -1 value = -1 } 
command = { type = industry which = -1 value = -1 } 
command = { type = supplies  value = -500 }
	}

}

#############################################
# 1400149 - Famine 1943
#
#

event = { 
id = 1400149 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	atwar = yes
	}


name = CEVTNAME_1400147
desc = CEVTDESC_1400147

style = 0

date = { day = 1 month = january year = 1943 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
command = { type = industry which = -1 value = -2 } 
command = { type = industry which = -1 value = -1 } 
command = { type = industry which = -1 value = -1 } 
command = { type = supplies  value = -500 }
	}

}

#############################################
# 1400150 - Famine 1944
#
#

event = { 
id = 1400150 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	atwar = yes
	}


name = CEVTNAME_1400147
desc = CEVTDESC_1400147

style = 0

date = { day = 1 month = january year = 1944 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = manpowerpool  value = -10 }
command = { type = dissent value = 5 }
command = { type = industry which = -1 value = -2 } 
command = { type = industry which = -1 value = -1 } 
command = { type = industry which = -1 value = -1 } 
command = { type = supplies  value = -500 }
	}

}

#############################################
# 1400151 - Industrial catastrophe 1938
#
#

event = { 
id = 1400151 
random = no
country = SOV

trigger = {
	random = 5
	flag = sov_hard	
	}


name = CEVTNAME_1400151
desc = CEVTDESC_1400151

style = 0

date = { day = 1 month = january year = 1938 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = -1 value = -5 } 
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#########################################################################
# UK negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400086-1400118
#
#
################################################################
#############################################
# 1400086 - Leader killed in battle - 1939
#
#

event = { 
id = 1400086
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400087 - Leader killed in battle - 1939
#
#

event = { 
id = 1400087
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1939 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}
#############################################
# 140008 - Leader killed in battle - 1940
#
#

event = { 
id = 1400088
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400089 - Leader killed in battle - 1940
#
#

event = { 
id = 1400089
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1940 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400090 - Leader killed in battle - 1941
#
#

event = { 
id = 1400090
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400091 - Leader killed in battle - 1941
#
#

event = { 
id = 1400091
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400092 - Leader killed in battle - 1942
#
#

event = { 
id = 1400092
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1942 }
offset = 10
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400093 - Leader killed in battle - 1943
#
#

event = { 
id = 1400093
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400094 - Leader killed in battle - 1943
#
#

event = { 
id = 1400094
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1943 }
offset = 25
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400095 - Leader killed in battle - 1944
#
#

event = { 
id = 1400095
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400023
desc = CEVTDESC_1400086

style = 0

date = { day = 1 month = january year = 1944 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400023
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400096 - espionage - 1938
#
#

event = { 
id = 1400096
random = no
country = ENG

trigger = {
	random = 7
	flag = uk_hard
	atwar = yes
	alignment = democratic
	}


name = CEVTNAME_1400096
desc = CEVTDESC_1400096

style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = dissent value = 2 }
command = { type = trigger which = 1400101 } # GER gets influence
	}

}

#############################################
# 1400097 - espionage - 1939
#
#

event = { 
id = 1400097
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400097
desc = CEVTDESC_1400097

style = 0

date = { day = 1 month = january year = 1939 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = dissent value = 2 }
command = { type = trigger which = 1400101 } # GER gets techs
	}

}

#############################################
# 1400098 - espionage - 1940
#
#

event = { 
id = 1400098
random = no
country = ENG

trigger = {
	random = 3
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400098
desc = CEVTDESC_1400098

style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400099 - espionage - 1941
#
#

event = { 
id = 1400099
random = no
country = ENG

trigger = {
	random = 3
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400098
desc = CEVTDESC_1400099

style = 0

date = { day = 1 month = january year = 1941 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400100 - espionage - 1942
#
#

event = { 
id = 1400100
random = no
country = ENG

trigger = {
	random = 3
	flag = uk_hard
	atwar = yes
	}


name = CEVTNAME_1400100
desc = CEVTDESC_1400100

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400011
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400103 } # GER gets techs
	}
}

#############################################
# 1400101 - GER Spionage

event = { 
id = 1400101
random = no
country = GER
persistent = yes
# triggered by ENG 1400096

name = CEVTNAME_1400101
desc = CEVTDESC_1400101

style = 0

action_a = {
name = CEVTACTA_GREAT
command = { type = dissent value = -2 }
command = { type = influence value = 10 }
	}

}


#############################################
# 1400103 - GER Spionage

event = { 
id = 1400103
random = no
country = GER
persistent = yes
# triggered by ENG 1400098

name = CEVTNAME_1400101
desc = CEVTDESC_1400103

style = 0


action_a = {
	name = CEVTACTA_GREAT
command = { type = steal_tech  which = GER }
	}

}

#########################################################
# 1400104 - 1936 Anti-colonialism protests
#
#

event = { 
id = 1400104 
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = no
	NOT = {
		exists = IND
		}
	owned = { province = 1459 data = ENG }
	owned = { province = 1446 data = ENG }
	owned = { province = 1466 data = ENG }
	}


name = CEVTNAME_1400104
desc = CEVTDESC_1400104
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1939 } 

action_a = {
	name = CEVTACTA_1400104
	command = { type = manpowerpool  value = -1 }
	command = { type = dissent  value = 3 } # Dissent rise
	}

action_b = {
	name = CEVTACTB_1400104
	command = { type = industry which = 1459 value = -1 } #Bombay
	command = { type = industry which = 1446 value = -1 } #Delhi
	command = { type = industry which = 1466 value = -1 } #Bangalore
}
}

#########################################################
# 1400105 - 1937 Miners protests
#
#

event = { 
id = 1400105 
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	atwar = no
	}


name = CEVTNAME_1400105
desc = CEVTDESC_1400105
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 29 month = december year = 1939 } 

action_a = {
	name = CEVTACTA_1400105
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = supplies  value = -1000 }
	command = { type = dissent  value = 2 } # Dissent rise
	}

}

#########################################################
# 1400106 - 1938 Miners protests
#
#

event = { 
id = 1400106 
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	}


name = CEVTNAME_1400106
desc = CEVTDESC_1400106
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 29 month = december year = 1940 } 

action_a = {
	name = CEVTACTA_1400105
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = supplies  value = -1000 }
	command = { type = dissent  value = 2 } # Dissent rise
	}

}

#########################################################
# 1400107 - 1939 Catholics demand Ulster's Neutrality
#
#

event = { 
id = 1400107 
random = no
country = ENG

trigger = {
	random = 5
	flag = uk_hard
	war = { country = ENG country = GER }
	exists = IRE
	owned = { province = 493 data = ENG }
	NOT = { 
		OR = {
			war = { country = IRE country = GER }
			war = { country = IRE country = ENG }
			alliance = { country = IRE country = ENG } 
			}
		}
	}


name = CEVTNAME_1400107
desc = CEVTDESC_1400107
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 29 month = december year = 1939 } 

action_a = {
	name = CEVTACTA_1400105
	command = { type = dissent  value = 2 } # Dissent rise
	command = { type = industry which = 493 value = -2 } #Belfast
	command = { type = supplies  value = -500 }
}
}

#########################################################
# 1400108 - 1940 British Population fears the 'Blitz'
#
#

event = { 
id = 1400108 
random = no
country = ENG

trigger = {
	flag = uk_hard
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 537 data = GER }
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 522 data = GER }
	control = { province = 518 data = GER }
	}


name = CEVTNAME_1400108
desc = CEVTDESC_1400108
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 29 month = december year = 1942 } 

action_a = {
	name = CEVTACTA_1400108
	command = { type = supplies  value = -500 }
	command = { type = coalpool  value = -500 }
	command = { type = steelpool  value = -1000 }
	command = { type = industry which = 499 value = -2 } #London
	command = { type = industry which = 501 value = -1 } #Plymouth
	command = { type = industry which = 502 value = -1 } #Southampton
	command = { type = industry which = 503 value = -2 } #Portsmouth	
}
}

#########################################################
# 1400109 - 1941 The Parliament questions our strategy in N- Africa
#
#

event = { 
id = 1400109 
random = no
country = ENG

trigger = {
	flag = uk_hard
	war = { country = ENG country = ITA }
	war = { country = ENG country = GER }
	NOT = {
		OR = {
		control = { province = 1091 data = ENG } #Sidi Barrani
		control = { province = 1090 data = ENG } #Matrh
		}
	}
	}

name = CEVTNAME_1400109
desc = CEVTDESC_1400109
style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 29 month = december year = 1943 } 

action_a = {
	name = CEVTACTA_1400109
	command = { type = dissent  value = 3 } # Dissent rise
	command = { type = warentry  which = USA value = -10 } 
}
}

#########################################################
# 1400110 - 1942 Research abandoned due to the ineptitude of developers
#
#

event = { 
id = 1400110 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	}

name = CEVTNAME_1400110
desc = CEVTDESC_1400110
style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = research_sabotaged }
}
}

#########################################################
# 1400111 - 1943 Research abandoned due to the ineptitude of developers
#
#

event = { 
id = 1400111 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	}

name = CEVTNAME_1400110
desc = CEVTDESC_1400111
style = 0

date = { day = 1 month = january year = 1942 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = research_sabotaged }
}
}

#############################################
# 1400112 - Industrial catastrophe 1936
#
#

event = { 
id = 1400112 
random = no
country = ENG

trigger = {
	random = 5
	flag = ger_hard	
	}


name = CEVTNAME_1400112
desc = CEVTDESC_1400112

style = 0

date = { day = 1 month = january year = 1936 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_1400006
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 499 value = -5 } # London
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#########################################################
# 1400113 - 1939  U-Boot Campaign decreases imports
#
#

event = { 
id = 1400113 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 589 data = GER } #Willemshaven
	}


name = CEVTNAME_1400113
desc = CEVTDESC_1400113
style = 0

date = { day = 1 month = january year = 1939 }
offset = 40
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = coalpool  value = -1000 }
	command = { type = steelpool  value = -1000 }
	command = { type = oilpool  value = -1000 }
	command = { type = rubberpool  value = -1000 }	
}
}
#########################################################
# 1400114 - 1940  U-Boot Campaign decreases imports
#
#

event = { 
id = 1400114 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 589 data = GER } #Willemshaven
	}


name = CEVTNAME_1400113
desc = CEVTDESC_1400113
style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = coalpool  value = -1000 }
	command = { type = steelpool  value = -1000 }
	command = { type = oilpool  value = -1000 }
	command = { type = rubberpool  value = -1000 }	
}
}
#########################################################
# 1400115 - 1941 U-Boot Campaign decreases imports
#
#

event = { 
id = 1400115 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 589 data = GER } #Willemshaven
	}


name = CEVTNAME_1400113
desc = CEVTDESC_1400113
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = coalpool  value = -1000 }
	command = { type = steelpool  value = -1000 }
	command = { type = oilpool  value = -1000 }
	command = { type = rubberpool  value = -1000 }	
}
}
#########################################################
# 1400116 - 1942 U-Boot Campaign decreases imports
#
#

event = { 
id = 1400116 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 589 data = GER } #Willemshaven
	}


name = CEVTNAME_1400113
desc = CEVTDESC_1400113
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = coalpool  value = -1000 }
	command = { type = steelpool  value = -1000 }
	command = { type = oilpool  value = -1000 }
	command = { type = rubberpool  value = -1000 }	
}
}
#########################################################
# 1400117 - 1943 U-Boot Campaign decreases imports
#
#

event = { 
id = 1400117 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 5
	war = { country = ENG country = GER }
	control = { province = 538 data = GER } #North France provs
	control = { province = 532 data = GER }
	control = { province = 531 data = GER }
	control = { province = 589 data = GER } #Willemshaven
	}


name = CEVTNAME_1400113
desc = CEVTDESC_1400113
style = 0

date = { day = 1 month = january year = 1940 }
offset = 40
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = coalpool  value = -1000 }
	command = { type = steelpool  value = -1000 }
	command = { type = oilpool  value = -1000 }
	command = { type = rubberpool  value = -1000 }	
}
}
#########################################################
# 1400118 - 1939 Pro-Japanesse groups in Assian Colonies
#
#

event = { 
id = 1400118 
random = no
country = ENG

trigger = {
	flag = uk_hard
	random = 7
	war = { country = ENG country = JAP }
	NOT = {
		exists = IND
		}
	owned = { province = 1459 data = ENG }
	owned = { province = 1446 data = ENG }
	owned = { province = 1466 data = ENG }
	}


name = CEVTNAME_1400118
desc = CEVTDESC_1400118
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 29 month = december year = 1947 } 

action_a = {
	name = CEVTACTA_OK
	command = { type = supplies  value = -1000 }
	command = { type = dissent value = 3 }	
}
}